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On Thu, 10 Jan 2002 15:09:43 +0200, Eugene Arenhaus
<eug### [at] avalon-netcoil> wrote:
>Example 1.
portal pigment, MegaPOV
>Example 2.
object pattern, POV 3.5
>Example 3.
isosurfaces, parse-time hf generation, POV 3.5
>All properties of objects in the scene should be accessible from the
>scene description language, both for reference and assignment.
min_extent, max_extent, #declare, transform, vtransform, vector/float
functions, POV 3.5
>It should be possible to use references to objects instead of object
>copies.
mesh2, POV 3.5
...
sorry, need sleep. This should be enough for now :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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